Saturday, 9 March 2019

Destiny: Setting Without a Plot

There are many elements right or wrong in Destiny, and after hitting max level and playing multiplayer for weeks I can safely say I've formed an opinion on both. Many argue that Destiny was held back in its storytelling by being an scr888. However, The Old Republic, for all its microtransactions and irritating repetition, did succeed in storytelling despite being an MMO. Destiny did not. Let's examine why after we talk about some of the positives of Destiny.


THE POSITIVES

The Multiplayer - You choose these competitive multiplayer options from the Crucible, which is the Guardian's way of blowing off steam, I'd expect. Destiny's multiplayer, as expected, is pretty seamless. The different game types are really well done, and offer varying experiences based on player preferences. I prefer 3v3 "Skirmish" game mode instead of 6v6 "Clash", for example. I find it more tactical and less chaotic. Some players will prefer "Control", in which you and your team capture territory. There are a lot of options here, and it shows that they've really put some thought into it.

My one complaint is that vehicles aren't used as often as they should. The "Combined Arms" limited game type allowed increased use of heavy ammo and vehicles, but it only lasted for three days in September! I miss the days of old when you and your friends would load up on a warthog just to get blasted into the air by a rocket launcher.

The Multiplayer - You choose these competitive multiplayer options from the Crucible, which it the Guardian's way of blowing off steam, I'd expect. Destiny's multiplayer, as expected, is pretty seamless.

Destiny: Setting Without a Plot

There are many elements right or wrong in Destiny, and after hitting max level and playing multiplayer for weeks I can safely say I've f...